# The PEP 484 type hints stub file for the Qt3DExtras module. # # Generated by SIP 5.4.0 # # Copyright (c) 2020 Riverbank Computing Limited # # This file is part of PyQt3D. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import typing from PyQt5 import sip from PyQt5 import QtGui from PyQt5 import QtCore from PyQt5 import Qt3DRender from PyQt5 import Qt3DInput from PyQt5 import Qt3DCore # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal] # Convenient aliases for complicated OpenGL types. PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, None] PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, int, None] class QAbstractCameraController(Qt3DCore.QEntity): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def mouseDevice(self) -> Qt3DInput.QMouseDevice: ... def keyboardDevice(self) -> Qt3DInput.QKeyboardDevice: ... def decelerationChanged(self, deceleration: float) -> None: ... def accelerationChanged(self, acceleration: float) -> None: ... def lookSpeedChanged(self) -> None: ... def linearSpeedChanged(self) -> None: ... def cameraChanged(self) -> None: ... def setDeceleration(self, deceleration: float) -> None: ... def setAcceleration(self, acceleration: float) -> None: ... def setLookSpeed(self, lookSpeed: float) -> None: ... def setLinearSpeed(self, linearSpeed: float) -> None: ... def setCamera(self, camera: Qt3DRender.QCamera) -> None: ... def deceleration(self) -> float: ... def acceleration(self) -> float: ... def lookSpeed(self) -> float: ... def linearSpeed(self) -> float: ... def camera(self) -> Qt3DRender.QCamera: ... class QAbstractSpriteSheet(Qt3DCore.QNode): def currentIndexChanged(self, currentIndex: int) -> None: ... def textureTransformChanged(self, textureTransform: QtGui.QMatrix3x3) -> None: ... def textureChanged(self, texture: Qt3DRender.QAbstractTexture) -> None: ... def setCurrentIndex(self, currentIndex: int) -> None: ... def setTexture(self, texture: Qt3DRender.QAbstractTexture) -> None: ... def currentIndex(self) -> int: ... def textureTransform(self) -> QtGui.QMatrix3x3: ... def texture(self) -> Qt3DRender.QAbstractTexture: ... class QConeGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def lengthChanged(self, length: float) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def bottomRadiusChanged(self, bottomRadius: float) -> None: ... def topRadiusChanged(self, topRadius: float) -> None: ... def hasBottomEndcapChanged(self, hasBottomEndcap: bool) -> None: ... def hasTopEndcapChanged(self, hasTopEndcap: bool) -> None: ... def setLength(self, length: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def setBottomRadius(self, bottomRadius: float) -> None: ... def setTopRadius(self, topRadius: float) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None: ... def setHasTopEndcap(self, hasTopEndcap: bool) -> None: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... def length(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ... def bottomRadius(self) -> float: ... def topRadius(self) -> float: ... def hasBottomEndcap(self) -> bool: ... def hasTopEndcap(self) -> bool: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QConeMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def lengthChanged(self, length: float) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def bottomRadiusChanged(self, bottomRadius: float) -> None: ... def topRadiusChanged(self, topRadius: float) -> None: ... def hasBottomEndcapChanged(self, hasBottomEndcap: bool) -> None: ... def hasTopEndcapChanged(self, hasTopEndcap: bool) -> None: ... def setLength(self, length: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def setBottomRadius(self, bottomRadius: float) -> None: ... def setTopRadius(self, topRadius: float) -> None: ... def setHasBottomEndcap(self, hasBottomEndcap: bool) -> None: ... def setHasTopEndcap(self, hasTopEndcap: bool) -> None: ... def length(self) -> float: ... def bottomRadius(self) -> float: ... def topRadius(self) -> float: ... def hasBottomEndcap(self) -> bool: ... def hasTopEndcap(self) -> bool: ... def slices(self) -> int: ... def rings(self) -> int: ... class QCuboidGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def xyMeshResolutionChanged(self, xyMeshResolution: QtCore.QSize) -> None: ... def xzMeshResolutionChanged(self, xzMeshResolution: QtCore.QSize) -> None: ... def yzMeshResolutionChanged(self, yzMeshResolution: QtCore.QSize) -> None: ... def zExtentChanged(self, zExtent: float) -> None: ... def yExtentChanged(self, yExtent: float) -> None: ... def xExtentChanged(self, xExtent: float) -> None: ... def setXYMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setXZMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setYZMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setZExtent(self, zExtent: float) -> None: ... def setYExtent(self, yExtent: float) -> None: ... def setXExtent(self, xExtent: float) -> None: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def tangentAttribute(self) -> Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... def xzMeshResolution(self) -> QtCore.QSize: ... def xyMeshResolution(self) -> QtCore.QSize: ... def yzMeshResolution(self) -> QtCore.QSize: ... def zExtent(self) -> float: ... def yExtent(self) -> float: ... def xExtent(self) -> float: ... def updateVertices(self) -> None: ... def updateIndices(self) -> None: ... class QCuboidMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def xyMeshResolutionChanged(self, xyMeshResolution: QtCore.QSize) -> None: ... def xzMeshResolutionChanged(self, xzMeshResolution: QtCore.QSize) -> None: ... def yzMeshResolutionChanged(self, yzMeshResolution: QtCore.QSize) -> None: ... def zExtentChanged(self, zExtent: float) -> None: ... def yExtentChanged(self, yExtent: float) -> None: ... def xExtentChanged(self, xExtent: float) -> None: ... def setXYMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setXZMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setYZMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setZExtent(self, zExtent: float) -> None: ... def setYExtent(self, yExtent: float) -> None: ... def setXExtent(self, xExtent: float) -> None: ... def xyMeshResolution(self) -> QtCore.QSize: ... def xzMeshResolution(self) -> QtCore.QSize: ... def yzMeshResolution(self) -> QtCore.QSize: ... def zExtent(self) -> float: ... def yExtent(self) -> float: ... def xExtent(self) -> float: ... class QCylinderGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def lengthChanged(self, length: float) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def radiusChanged(self, radius: float) -> None: ... def setLength(self, length: float) -> None: ... def setRadius(self, radius: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... def length(self) -> float: ... def radius(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QCylinderMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def lengthChanged(self, length: float) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def radiusChanged(self, radius: float) -> None: ... def setLength(self, length: float) -> None: ... def setRadius(self, radius: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def length(self) -> float: ... def radius(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ... class QDiffuseMapMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def textureScaleChanged(self, textureScale: float) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setTextureScale(self, textureScale: float) -> None: ... def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAmbient(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def textureScale(self) -> float: ... def diffuse(self) -> Qt3DRender.QAbstractTexture: ... def shininess(self) -> float: ... def specular(self) -> QtGui.QColor: ... def ambient(self) -> QtGui.QColor: ... class QDiffuseSpecularMapMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def textureScaleChanged(self, textureScale: float) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: Qt3DRender.QAbstractTexture) -> None: ... def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setTextureScale(self, textureScale: float) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: Qt3DRender.QAbstractTexture) -> None: ... def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def textureScale(self) -> float: ... def shininess(self) -> float: ... def specular(self) -> Qt3DRender.QAbstractTexture: ... def diffuse(self) -> Qt3DRender.QAbstractTexture: ... def ambient(self) -> QtGui.QColor: ... class QDiffuseSpecularMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def alphaBlendingEnabledChanged(self, enabled: bool) -> None: ... def textureScaleChanged(self, textureScale: float) -> None: ... def normalChanged(self, normal: typing.Any) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: typing.Any) -> None: ... def diffuseChanged(self, diffuse: typing.Any) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAlphaBlendingEnabled(self, enabled: bool) -> None: ... def setTextureScale(self, textureScale: float) -> None: ... def setNormal(self, normal: typing.Any) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: typing.Any) -> None: ... def setDiffuse(self, diffuse: typing.Any) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def isAlphaBlendingEnabled(self) -> bool: ... def textureScale(self) -> float: ... def normal(self) -> typing.Any: ... def shininess(self) -> float: ... def specular(self) -> typing.Any: ... def diffuse(self) -> typing.Any: ... def ambient(self) -> QtGui.QColor: ... class QExtrudedTextGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def depthChanged(self, extrusionLength: float) -> None: ... def fontChanged(self, font: QtGui.QFont) -> None: ... def textChanged(self, text: str) -> None: ... def setDepth(self, extrusionLength: float) -> None: ... def setFont(self, font: QtGui.QFont) -> None: ... def setText(self, text: str) -> None: ... def extrusionLength(self) -> float: ... def font(self) -> QtGui.QFont: ... def text(self) -> str: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... class QExtrudedTextMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def depthChanged(self, depth: float) -> None: ... def fontChanged(self, font: QtGui.QFont) -> None: ... def textChanged(self, text: str) -> None: ... def setDepth(self, depth: float) -> None: ... def setFont(self, font: QtGui.QFont) -> None: ... def setText(self, text: str) -> None: ... def depth(self) -> float: ... def font(self) -> QtGui.QFont: ... def text(self) -> str: ... class QFirstPersonCameraController('QAbstractCameraController'): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... class QForwardRenderer(Qt3DRender.QTechniqueFilter): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def showDebugOverlayChanged(self, showDebugOverlay: bool) -> None: ... def setShowDebugOverlay(self, showDebugOverlay: bool) -> None: ... def showDebugOverlay(self) -> bool: ... def buffersToClearChanged(self, a0: Qt3DRender.QClearBuffers.BufferType) -> None: ... def setBuffersToClear(self, a0: Qt3DRender.QClearBuffers.BufferType) -> None: ... def buffersToClear(self) -> Qt3DRender.QClearBuffers.BufferType: ... def gammaChanged(self, gamma: float) -> None: ... def frustumCullingEnabledChanged(self, enabled: bool) -> None: ... def setGamma(self, gamma: float) -> None: ... def setFrustumCullingEnabled(self, enabled: bool) -> None: ... def gamma(self) -> float: ... def isFrustumCullingEnabled(self) -> bool: ... def externalRenderTargetSizeChanged(self, size: QtCore.QSize) -> None: ... def surfaceChanged(self, surface: QtCore.QObject) -> None: ... def cameraChanged(self, camera: Qt3DCore.QEntity) -> None: ... def clearColorChanged(self, clearColor: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def viewportRectChanged(self, viewportRect: QtCore.QRectF) -> None: ... def setExternalRenderTargetSize(self, size: QtCore.QSize) -> None: ... def setSurface(self, surface: QtCore.QObject) -> None: ... def setCamera(self, camera: Qt3DCore.QEntity) -> None: ... def setClearColor(self, clearColor: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setViewportRect(self, viewportRect: QtCore.QRectF) -> None: ... def externalRenderTargetSize(self) -> QtCore.QSize: ... def surface(self) -> QtCore.QObject: ... def camera(self) -> Qt3DCore.QEntity: ... def clearColor(self) -> QtGui.QColor: ... def viewportRect(self) -> QtCore.QRectF: ... class QGoochMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def betaChanged(self, beta: float) -> None: ... def alphaChanged(self, alpha: float) -> None: ... def warmChanged(self, warm: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def coolChanged(self, cool: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setShininess(self, shininess: float) -> None: ... def setBeta(self, beta: float) -> None: ... def setAlpha(self, alpha: float) -> None: ... def setWarm(self, warm: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setCool(self, cool: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def shininess(self) -> float: ... def beta(self) -> float: ... def alpha(self) -> float: ... def warm(self) -> QtGui.QColor: ... def cool(self) -> QtGui.QColor: ... def specular(self) -> QtGui.QColor: ... def diffuse(self) -> QtGui.QColor: ... class QMetalRoughMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def textureScaleChanged(self, textureScale: float) -> None: ... def normalChanged(self, normal: typing.Any) -> None: ... def ambientOcclusionChanged(self, ambientOcclusion: typing.Any) -> None: ... def roughnessChanged(self, roughness: typing.Any) -> None: ... def metalnessChanged(self, metalness: typing.Any) -> None: ... def baseColorChanged(self, baseColor: typing.Any) -> None: ... def setTextureScale(self, textureScale: float) -> None: ... def setNormal(self, normal: typing.Any) -> None: ... def setAmbientOcclusion(self, ambientOcclusion: typing.Any) -> None: ... def setRoughness(self, roughness: typing.Any) -> None: ... def setMetalness(self, metalness: typing.Any) -> None: ... def setBaseColor(self, baseColor: typing.Any) -> None: ... def textureScale(self) -> float: ... def normal(self) -> typing.Any: ... def ambientOcclusion(self) -> typing.Any: ... def roughness(self) -> typing.Any: ... def metalness(self) -> typing.Any: ... def baseColor(self) -> typing.Any: ... class QMorphPhongMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def interpolatorChanged(self, interpolator: float) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setInterpolator(self, interpolator: float) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def interpolator(self) -> float: ... def shininess(self) -> float: ... def specular(self) -> QtGui.QColor: ... def diffuse(self) -> QtGui.QColor: ... def ambient(self) -> QtGui.QColor: ... class QNormalDiffuseMapMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def textureScaleChanged(self, textureScale: float) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def normalChanged(self, normal: Qt3DRender.QAbstractTexture) -> None: ... def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setTextureScale(self, textureScale: float) -> None: ... def setShininess(self, shininess: float) -> None: ... def setNormal(self, normal: Qt3DRender.QAbstractTexture) -> None: ... def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def textureScale(self) -> float: ... def shininess(self) -> float: ... def normal(self) -> Qt3DRender.QAbstractTexture: ... def diffuse(self) -> Qt3DRender.QAbstractTexture: ... def specular(self) -> QtGui.QColor: ... def ambient(self) -> QtGui.QColor: ... class QNormalDiffuseMapAlphaMaterial('QNormalDiffuseMapMaterial'): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... class QNormalDiffuseSpecularMapMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def textureScaleChanged(self, textureScale: float) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: Qt3DRender.QAbstractTexture) -> None: ... def normalChanged(self, normal: Qt3DRender.QAbstractTexture) -> None: ... def diffuseChanged(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setTextureScale(self, textureScale: float) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: Qt3DRender.QAbstractTexture) -> None: ... def setNormal(self, normal: Qt3DRender.QAbstractTexture) -> None: ... def setDiffuse(self, diffuse: Qt3DRender.QAbstractTexture) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def textureScale(self) -> float: ... def shininess(self) -> float: ... def specular(self) -> Qt3DRender.QAbstractTexture: ... def normal(self) -> Qt3DRender.QAbstractTexture: ... def diffuse(self) -> Qt3DRender.QAbstractTexture: ... def ambient(self) -> QtGui.QColor: ... class QOrbitCameraController('QAbstractCameraController'): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def zoomInLimitChanged(self) -> None: ... def setZoomInLimit(self, zoomInLimit: float) -> None: ... def zoomInLimit(self) -> float: ... class QPerVertexColorMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... class QPhongAlphaMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def blendFunctionArgChanged(self, blendFunctionArg: Qt3DRender.QBlendEquation.BlendFunction) -> None: ... def destinationAlphaArgChanged(self, destinationAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def sourceAlphaArgChanged(self, sourceAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def destinationRgbArgChanged(self, destinationRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def sourceRgbArgChanged(self, sourceRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setBlendFunctionArg(self, blendFunctionArg: Qt3DRender.QBlendEquation.BlendFunction) -> None: ... def setDestinationAlphaArg(self, destinationAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSourceAlphaArg(self, sourceAlphaArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setDestinationRgbArg(self, destinationRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def setSourceRgbArg(self, sourceRgbArg: Qt3DRender.QBlendEquationArguments.Blending) -> None: ... def blendFunctionArg(self) -> Qt3DRender.QBlendEquation.BlendFunction: ... def destinationAlphaArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ... def sourceAlphaArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ... def destinationRgbArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ... def sourceRgbArg(self) -> Qt3DRender.QBlendEquationArguments.Blending: ... def alphaChanged(self, alpha: float) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAlpha(self, alpha: float) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def alpha(self) -> float: ... def shininess(self) -> float: ... def specular(self) -> QtGui.QColor: ... def diffuse(self) -> QtGui.QColor: ... def ambient(self) -> QtGui.QColor: ... class QPhongMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def shininessChanged(self, shininess: float) -> None: ... def specularChanged(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def diffuseChanged(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def ambientChanged(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setShininess(self, shininess: float) -> None: ... def setSpecular(self, specular: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setDiffuse(self, diffuse: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def setAmbient(self, ambient: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def shininess(self) -> float: ... def specular(self) -> QtGui.QColor: ... def diffuse(self) -> QtGui.QColor: ... def ambient(self) -> QtGui.QColor: ... class QPlaneGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def mirroredChanged(self, mirrored: bool) -> None: ... def setMirrored(self, mirrored: bool) -> None: ... def mirrored(self) -> bool: ... def heightChanged(self, height: float) -> None: ... def widthChanged(self, width: float) -> None: ... def resolutionChanged(self, resolution: QtCore.QSize) -> None: ... def setHeight(self, height: float) -> None: ... def setWidth(self, width: float) -> None: ... def setResolution(self, resolution: QtCore.QSize) -> None: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def tangentAttribute(self) -> Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... def height(self) -> float: ... def width(self) -> float: ... def resolution(self) -> QtCore.QSize: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QPlaneMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def mirroredChanged(self, mirrored: bool) -> None: ... def setMirrored(self, mirrored: bool) -> None: ... def mirrored(self) -> bool: ... def heightChanged(self, height: float) -> None: ... def widthChanged(self, width: float) -> None: ... def meshResolutionChanged(self, meshResolution: QtCore.QSize) -> None: ... def setMeshResolution(self, resolution: QtCore.QSize) -> None: ... def setHeight(self, height: float) -> None: ... def setWidth(self, width: float) -> None: ... def meshResolution(self) -> QtCore.QSize: ... def height(self) -> float: ... def width(self) -> float: ... class QSkyboxEntity(Qt3DCore.QEntity): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def gammaCorrectEnabledChanged(self, enabled: bool) -> None: ... def baseNameChanged(self, path: str) -> None: ... def setGammaCorrectEnabled(self, enabled: bool) -> None: ... def isGammaCorrectEnabled(self) -> bool: ... def extensionChanged(self, extension: str) -> None: ... def extension(self) -> str: ... def setExtension(self, extension: str) -> None: ... def baseName(self) -> str: ... def setBaseName(self, path: str) -> None: ... class QSphereGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def generateTangentsChanged(self, generateTangents: bool) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def radiusChanged(self, radius: float) -> None: ... def setGenerateTangents(self, gen: bool) -> None: ... def setRadius(self, radius: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def tangentAttribute(self) -> Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... def radius(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ... def generateTangents(self) -> bool: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QSphereMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def generateTangentsChanged(self, generateTangents: bool) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def radiusChanged(self, radius: float) -> None: ... def setGenerateTangents(self, gen: bool) -> None: ... def setRadius(self, radius: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def generateTangents(self) -> bool: ... def radius(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ... class QSpriteGrid('QAbstractSpriteSheet'): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def columnsChanged(self, columns: int) -> None: ... def rowsChanged(self, rows: int) -> None: ... def setColumns(self, columns: int) -> None: ... def setRows(self, rows: int) -> None: ... def columns(self) -> int: ... def rows(self) -> int: ... class QSpriteSheet('QAbstractSpriteSheet'): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def spritesChanged(self, sprites: typing.Iterable['QSpriteSheetItem']) -> None: ... def setSprites(self, sprites: typing.Iterable['QSpriteSheetItem']) -> None: ... def removeSprite(self, sprite: 'QSpriteSheetItem') -> None: ... @typing.overload def addSprite(self, x: int, y: int, width: int, height: int) -> 'QSpriteSheetItem': ... @typing.overload def addSprite(self, sprite: 'QSpriteSheetItem') -> None: ... def sprites(self) -> typing.List['QSpriteSheetItem']: ... class QSpriteSheetItem(Qt3DCore.QNode): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def heightChanged(self, height: int) -> None: ... def widthChanged(self, width: int) -> None: ... def yChanged(self, y: int) -> None: ... def xChanged(self, x: int) -> None: ... def setHeight(self, height: int) -> None: ... def setWidth(self, width: int) -> None: ... def setY(self, y: int) -> None: ... def setX(self, x: int) -> None: ... def height(self) -> int: ... def width(self) -> int: ... def y(self) -> int: ... def x(self) -> int: ... class Qt3DWindow(QtGui.QWindow): def __init__(self, screen: typing.Optional[QtGui.QScreen] = ...) -> None: ... def event(self, e: QtCore.QEvent) -> bool: ... def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ... def showEvent(self, e: QtGui.QShowEvent) -> None: ... def renderSettings(self) -> Qt3DRender.QRenderSettings: ... def camera(self) -> Qt3DRender.QCamera: ... def defaultFrameGraph(self) -> 'QForwardRenderer': ... def activeFrameGraph(self) -> Qt3DRender.QFrameGraphNode: ... def setActiveFrameGraph(self, activeFrameGraph: Qt3DRender.QFrameGraphNode) -> None: ... def setRootEntity(self, root: Qt3DCore.QEntity) -> None: ... @typing.overload def registerAspect(self, aspect: Qt3DCore.QAbstractAspect) -> None: ... @typing.overload def registerAspect(self, name: str) -> None: ... class QText2DEntity(Qt3DCore.QEntity): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def heightChanged(self, height: float) -> None: ... def widthChanged(self, width: float) -> None: ... def textChanged(self, text: str) -> None: ... def colorChanged(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def fontChanged(self, font: QtGui.QFont) -> None: ... def setHeight(self, height: float) -> None: ... def setWidth(self, width: float) -> None: ... def height(self) -> float: ... def width(self) -> float: ... def setText(self, text: str) -> None: ... def text(self) -> str: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def color(self) -> QtGui.QColor: ... def setFont(self, font: QtGui.QFont) -> None: ... def font(self) -> QtGui.QFont: ... class QTexturedMetalRoughMaterial('QMetalRoughMaterial'): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def normalChanged(self, normal: typing.Any) -> None: ... def ambientOcclusionChanged(self, ambientOcclusion: typing.Any) -> None: ... class QTextureMaterial(Qt3DRender.QMaterial): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def alphaBlendingEnabledChanged(self, enabled: bool) -> None: ... def textureTransformChanged(self, textureTransform: QtGui.QMatrix3x3) -> None: ... def textureOffsetChanged(self, textureOffset: QtGui.QVector2D) -> None: ... def textureChanged(self, texture: Qt3DRender.QAbstractTexture) -> None: ... def setAlphaBlendingEnabled(self, enabled: bool) -> None: ... def setTextureTransform(self, matrix: QtGui.QMatrix3x3) -> None: ... def setTextureOffset(self, textureOffset: QtGui.QVector2D) -> None: ... def setTexture(self, texture: Qt3DRender.QAbstractTexture) -> None: ... def isAlphaBlendingEnabled(self) -> bool: ... def textureTransform(self) -> QtGui.QMatrix3x3: ... def textureOffset(self) -> QtGui.QVector2D: ... def texture(self) -> Qt3DRender.QAbstractTexture: ... class QTorusGeometry(Qt3DRender.QGeometry): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def minorRadiusChanged(self, minorRadius: float) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def radiusChanged(self, radius: float) -> None: ... def setMinorRadius(self, minorRadius: float) -> None: ... def setRadius(self, radius: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def indexAttribute(self) -> Qt3DRender.QAttribute: ... def texCoordAttribute(self) -> Qt3DRender.QAttribute: ... def normalAttribute(self) -> Qt3DRender.QAttribute: ... def positionAttribute(self) -> Qt3DRender.QAttribute: ... def minorRadius(self) -> float: ... def radius(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ... def updateIndices(self) -> None: ... def updateVertices(self) -> None: ... class QTorusMesh(Qt3DRender.QGeometryRenderer): def __init__(self, parent: typing.Optional[Qt3DCore.QNode] = ...) -> None: ... def minorRadiusChanged(self, minorRadius: float) -> None: ... def slicesChanged(self, slices: int) -> None: ... def ringsChanged(self, rings: int) -> None: ... def radiusChanged(self, radius: float) -> None: ... def setMinorRadius(self, minorRadius: float) -> None: ... def setRadius(self, radius: float) -> None: ... def setSlices(self, slices: int) -> None: ... def setRings(self, rings: int) -> None: ... def minorRadius(self) -> float: ... def radius(self) -> float: ... def slices(self) -> int: ... def rings(self) -> int: ...