# The PEP 484 type hints stub file for the Qt3DCore module. # # Generated by SIP 5.4.0 # # Copyright (c) 2020 Riverbank Computing Limited # # This file is part of PyQt3D. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import typing from PyQt5 import sip from PyQt5 import QtGui from PyQt5 import QtCore # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal] # Convenient aliases for complicated OpenGL types. PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, None] PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, int, None] class ChangeFlag(int): ... NodeCreated = ... # type: 'ChangeFlag' NodeDeleted = ... # type: 'ChangeFlag' PropertyUpdated = ... # type: 'ChangeFlag' PropertyValueAdded = ... # type: 'ChangeFlag' PropertyValueRemoved = ... # type: 'ChangeFlag' ComponentAdded = ... # type: 'ChangeFlag' ComponentRemoved = ... # type: 'ChangeFlag' CommandRequested = ... # type: 'ChangeFlag' CallbackTriggered = ... # type: 'ChangeFlag' AllChanges = ... # type: 'ChangeFlag' class QAbstractAspect(QtCore.QObject): def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def unregisterBackendType(self, a0: QtCore.QMetaObject) -> None: ... @typing.overload def registerBackendType(self, a0: QtCore.QMetaObject, functor: 'QBackendNodeMapper') -> None: ... @typing.overload def registerBackendType(self, obj: QtCore.QMetaObject, functor: 'QBackendNodeMapper', supportsSyncing: bool) -> None: ... def rootEntityId(self) -> 'QNodeId': ... class QAspectEngine(QtCore.QObject): class RunMode(int): ... Manual = ... # type: 'QAspectEngine.RunMode' Automatic = ... # type: 'QAspectEngine.RunMode' def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def processFrame(self) -> None: ... def runMode(self) -> 'QAspectEngine.RunMode': ... def setRunMode(self, mode: 'QAspectEngine.RunMode') -> None: ... def executeCommand(self, command: str) -> typing.Any: ... def aspects(self) -> typing.List['QAbstractAspect']: ... @typing.overload def unregisterAspect(self, aspect: 'QAbstractAspect') -> None: ... @typing.overload def unregisterAspect(self, name: str) -> None: ... @typing.overload def registerAspect(self, aspect: 'QAbstractAspect') -> None: ... @typing.overload def registerAspect(self, name: str) -> None: ... def rootEntity(self) -> 'QEntity': ... def setRootEntity(self, root: 'QEntity') -> None: ... class QNode(QtCore.QObject): class PropertyTrackingMode(int): ... TrackFinalValues = ... # type: 'QNode.PropertyTrackingMode' DontTrackValues = ... # type: 'QNode.PropertyTrackingMode' TrackAllValues = ... # type: 'QNode.PropertyTrackingMode' def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def sendReply(self, command: 'QNodeCommand') -> None: ... def sendCommand(self, name: str, data: typing.Any = ..., replyTo: int = ...) -> int: ... def defaultPropertyTrackingModeChanged(self, mode: 'QNode.PropertyTrackingMode') -> None: ... def setDefaultPropertyTrackingMode(self, mode: 'QNode.PropertyTrackingMode') -> None: ... def clearPropertyTrackings(self) -> None: ... def clearPropertyTracking(self, propertyName: str) -> None: ... def propertyTracking(self, propertyName: str) -> 'QNode.PropertyTrackingMode': ... def setPropertyTracking(self, propertyName: str, trackMode: 'QNode.PropertyTrackingMode') -> None: ... def defaultPropertyTrackingMode(self) -> 'QNode.PropertyTrackingMode': ... def sceneChangeEvent(self, change: 'QSceneChange') -> None: ... def notifyObservers(self, change: 'QSceneChange') -> None: ... def nodeDestroyed(self) -> None: ... def enabledChanged(self, enabled: bool) -> None: ... def parentChanged(self, parent: QtCore.QObject) -> None: ... def setEnabled(self, isEnabled: bool) -> None: ... def setParent(self, parent: 'QNode') -> None: ... # type: ignore[override] def isEnabled(self) -> bool: ... def childNodes(self) -> typing.List['QNode']: ... def blockNotifications(self, block: bool) -> bool: ... def notificationsBlocked(self) -> bool: ... def parentNode(self) -> 'QNode': ... def id(self) -> 'QNodeId': ... class QAbstractSkeleton('QNode'): def sceneChangeEvent(self, change: 'QSceneChange') -> None: ... def jointCountChanged(self, jointCount: int) -> None: ... def jointCount(self) -> int: ... class QComponent('QNode'): def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def removedFromEntity(self, entity: 'QEntity') -> None: ... def addedToEntity(self, entity: 'QEntity') -> None: ... def shareableChanged(self, isShareable: bool) -> None: ... def setShareable(self, isShareable: bool) -> None: ... def entities(self) -> typing.List['QEntity']: ... def isShareable(self) -> bool: ... class QArmature('QComponent'): def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def skeletonChanged(self, skeleton: 'QAbstractSkeleton') -> None: ... def setSkeleton(self, skeleton: 'QAbstractSkeleton') -> None: ... def skeleton(self) -> 'QAbstractSkeleton': ... class QBackendNodeMapper(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QBackendNodeMapper') -> None: ... def destroy(self, id: 'QNodeId') -> None: ... def get(self, id: 'QNodeId') -> 'QBackendNode': ... def create(self, change: 'QNodeCreatedChangeBase') -> 'QBackendNode': ... class QBackendNode(sip.simplewrapper): class Mode(int): ... ReadOnly = ... # type: 'QBackendNode.Mode' ReadWrite = ... # type: 'QBackendNode.Mode' def __init__(self, mode: 'QBackendNode.Mode' = ...) -> None: ... def sendReply(self, command: 'QNodeCommand') -> None: ... def sendCommand(self, name: str, data: typing.Any, replyTo: int = ...) -> int: ... def sceneChangeEvent(self, e: 'QSceneChange') -> None: ... def notifyObservers(self, e: 'QSceneChange') -> None: ... def mode(self) -> 'QBackendNode.Mode': ... def isEnabled(self) -> bool: ... def setEnabled(self, enabled: bool) -> None: ... def peerId(self) -> 'QNodeId': ... class QSceneChange(sip.simplewrapper): class DeliveryFlag(int): ... BackendNodes = ... # type: 'QSceneChange.DeliveryFlag' Nodes = ... # type: 'QSceneChange.DeliveryFlag' DeliverToAll = ... # type: 'QSceneChange.DeliveryFlag' class DeliveryFlags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSceneChange.DeliveryFlags', 'QSceneChange.DeliveryFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QSceneChange.DeliveryFlags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSceneChange.DeliveryFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, type: 'ChangeFlag', subjectId: 'QNodeId') -> None: ... def subjectId(self) -> 'QNodeId': ... def deliveryFlags(self) -> 'QSceneChange.DeliveryFlags': ... def setDeliveryFlags(self, flags: typing.Union['QSceneChange.DeliveryFlags', 'QSceneChange.DeliveryFlag']) -> None: ... def type(self) -> 'ChangeFlag': ... class QComponentAddedChange('QSceneChange'): @typing.overload def __init__(self, entity: 'QEntity', component: 'QComponent') -> None: ... @typing.overload def __init__(self, component: 'QComponent', entity: 'QEntity') -> None: ... def componentMetaObject(self) -> QtCore.QMetaObject: ... def componentId(self) -> 'QNodeId': ... def entityId(self) -> 'QNodeId': ... class QComponentRemovedChange('QSceneChange'): @typing.overload def __init__(self, entity: 'QEntity', component: 'QComponent') -> None: ... @typing.overload def __init__(self, component: 'QComponent', entity: 'QEntity') -> None: ... def componentMetaObject(self) -> QtCore.QMetaObject: ... def componentId(self) -> 'QNodeId': ... def entityId(self) -> 'QNodeId': ... class QPropertyUpdatedChangeBase('QSceneChange'): def __init__(self, subjectId: 'QNodeId') -> None: ... class QDynamicPropertyUpdatedChange('QPropertyUpdatedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def setValue(self, value: typing.Any) -> None: ... def value(self) -> typing.Any: ... def setPropertyName(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray]) -> None: ... def propertyName(self) -> QtCore.QByteArray: ... class QEntity('QNode'): def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def parentEntity(self) -> 'QEntity': ... def removeComponent(self, comp: 'QComponent') -> None: ... def addComponent(self, comp: 'QComponent') -> None: ... def components(self) -> typing.List['QComponent']: ... class QJoint('QNode'): def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def nameChanged(self, name: str) -> None: ... def rotationZChanged(self, rotationZ: float) -> None: ... def rotationYChanged(self, rotationY: float) -> None: ... def rotationXChanged(self, rotationX: float) -> None: ... def inverseBindMatrixChanged(self, inverseBindMatrix: QtGui.QMatrix4x4) -> None: ... def translationChanged(self, translation: QtGui.QVector3D) -> None: ... def rotationChanged(self, rotation: QtGui.QQuaternion) -> None: ... def scaleChanged(self, scale: QtGui.QVector3D) -> None: ... def setToIdentity(self) -> None: ... def setName(self, name: str) -> None: ... def setRotationZ(self, rotationZ: float) -> None: ... def setRotationY(self, rotationY: float) -> None: ... def setRotationX(self, rotationX: float) -> None: ... def setInverseBindMatrix(self, inverseBindMatrix: QtGui.QMatrix4x4) -> None: ... def setTranslation(self, translation: QtGui.QVector3D) -> None: ... def setRotation(self, rotation: QtGui.QQuaternion) -> None: ... def setScale(self, scale: QtGui.QVector3D) -> None: ... def childJoints(self) -> typing.List['QJoint']: ... def removeChildJoint(self, joint: 'QJoint') -> None: ... def addChildJoint(self, joint: 'QJoint') -> None: ... def name(self) -> str: ... def rotationZ(self) -> float: ... def rotationY(self) -> float: ... def rotationX(self) -> float: ... def inverseBindMatrix(self) -> QtGui.QMatrix4x4: ... def translation(self) -> QtGui.QVector3D: ... def rotation(self) -> QtGui.QQuaternion: ... def scale(self) -> QtGui.QVector3D: ... class QNodeIdTypePair(sip.simplewrapper): id = ... # type: 'QNodeId' type = ... # type: QtCore.QMetaObject @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, _id: 'QNodeId', _type: QtCore.QMetaObject) -> None: ... @typing.overload def __init__(self, a0: 'QNodeIdTypePair') -> None: ... class QNodeCommand('QSceneChange'): def __init__(self, id: 'QNodeId') -> None: ... def setReplyToCommandId(self, id: int) -> None: ... def inReplyTo(self) -> int: ... def setData(self, data: typing.Any) -> None: ... def data(self) -> typing.Any: ... def setName(self, name: str) -> None: ... def name(self) -> str: ... def commandId(self) -> int: ... class QNodeCreatedChangeBase('QSceneChange'): def __init__(self, node: 'QNode') -> None: ... def isNodeEnabled(self) -> bool: ... def metaObject(self) -> QtCore.QMetaObject: ... def parentId(self) -> 'QNodeId': ... class QNodeDestroyedChange('QSceneChange'): def __init__(self, node: 'QNode', subtreeIdsAndTypes: typing.Iterable['QNodeIdTypePair']) -> None: ... def subtreeIdsAndTypes(self) -> typing.List['QNodeIdTypePair']: ... class QNodeId(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QNodeId') -> None: ... def __hash__(self) -> int: ... def __int__(self) -> bool: ... def id(self) -> int: ... def isNull(self) -> bool: ... @staticmethod def createId() -> 'QNodeId': ... class QPropertyValueAddedChangeBase('QSceneChange'): def __init__(self, subjectId: 'QNodeId') -> None: ... class QStaticPropertyValueAddedChangeBase('QPropertyValueAddedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def setPropertyName(self, name: str) -> None: ... def propertyName(self) -> str: ... class QPropertyNodeAddedChange('QStaticPropertyValueAddedChangeBase'): def __init__(self, subjectId: 'QNodeId', node: 'QNode') -> None: ... def metaObject(self) -> QtCore.QMetaObject: ... def addedNodeId(self) -> 'QNodeId': ... class QPropertyValueRemovedChangeBase('QSceneChange'): def __init__(self, subjectId: 'QNodeId') -> None: ... class QStaticPropertyValueRemovedChangeBase('QPropertyValueRemovedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def setPropertyName(self, name: str) -> None: ... def propertyName(self) -> str: ... class QPropertyNodeRemovedChange('QStaticPropertyValueRemovedChangeBase'): def __init__(self, subjectId: 'QNodeId', node: 'QNode') -> None: ... def metaObject(self) -> QtCore.QMetaObject: ... def removedNodeId(self) -> 'QNodeId': ... class QStaticPropertyUpdatedChangeBase('QPropertyUpdatedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def setPropertyName(self, name: str) -> None: ... def propertyName(self) -> str: ... class QPropertyUpdatedChange('QStaticPropertyUpdatedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def setValue(self, value: typing.Any) -> None: ... def value(self) -> typing.Any: ... class QPropertyValueAddedChange('QStaticPropertyValueAddedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def addedValue(self) -> typing.Any: ... def setAddedValue(self, value: typing.Any) -> None: ... class QPropertyValueRemovedChange('QStaticPropertyValueRemovedChangeBase'): def __init__(self, subjectId: 'QNodeId') -> None: ... def removedValue(self) -> typing.Any: ... def setRemovedValue(self, value: typing.Any) -> None: ... class ChangeFlags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['ChangeFlags', 'ChangeFlag']) -> None: ... @typing.overload def __init__(self, a0: 'ChangeFlags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'ChangeFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class QSkeleton('QAbstractSkeleton'): def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def rootJointChanged(self, rootJoint: 'QJoint') -> None: ... def setRootJoint(self, rootJoint: 'QJoint') -> None: ... def rootJoint(self) -> 'QJoint': ... class QSkeletonLoader('QAbstractSkeleton'): class Status(int): ... NotReady = ... # type: 'QSkeletonLoader.Status' Ready = ... # type: 'QSkeletonLoader.Status' Error = ... # type: 'QSkeletonLoader.Status' @typing.overload def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... @typing.overload def __init__(self, source: QtCore.QUrl, parent: typing.Optional['QNode'] = ...) -> None: ... def sceneChangeEvent(self, change: 'QSceneChange') -> None: ... def rootJointChanged(self, rootJoint: 'QJoint') -> None: ... def createJointsEnabledChanged(self, createJointsEnabled: bool) -> None: ... def statusChanged(self, status: 'QSkeletonLoader.Status') -> None: ... def sourceChanged(self, source: QtCore.QUrl) -> None: ... def setCreateJointsEnabled(self, enabled: bool) -> None: ... def setSource(self, source: QtCore.QUrl) -> None: ... def rootJoint(self) -> 'QJoint': ... def isCreateJointsEnabled(self) -> bool: ... def status(self) -> 'QSkeletonLoader.Status': ... def source(self) -> QtCore.QUrl: ... class QTransform('QComponent'): def __init__(self, parent: typing.Optional['QNode'] = ...) -> None: ... def sceneChangeEvent(self, change: 'QSceneChange') -> None: ... def worldMatrixChanged(self, worldMatrix: QtGui.QMatrix4x4) -> None: ... def worldMatrix(self) -> QtGui.QMatrix4x4: ... def rotationZChanged(self, rotationZ: float) -> None: ... def rotationYChanged(self, rotationY: float) -> None: ... def rotationXChanged(self, rotationX: float) -> None: ... def matrixChanged(self) -> None: ... def translationChanged(self, translation: QtGui.QVector3D) -> None: ... def rotationChanged(self, rotation: QtGui.QQuaternion) -> None: ... def scale3DChanged(self, scale: QtGui.QVector3D) -> None: ... def scaleChanged(self, scale: float) -> None: ... def setRotationZ(self, rotationZ: float) -> None: ... def setRotationY(self, rotationY: float) -> None: ... def setRotationX(self, rotationX: float) -> None: ... def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ... def setTranslation(self, translation: QtGui.QVector3D) -> None: ... def setRotation(self, rotation: QtGui.QQuaternion) -> None: ... def setScale3D(self, scale: QtGui.QVector3D) -> None: ... def setScale(self, scale: float) -> None: ... def rotationZ(self) -> float: ... def rotationY(self) -> float: ... def rotationX(self) -> float: ... def matrix(self) -> QtGui.QMatrix4x4: ... @staticmethod def rotateFromAxes(xAxis: QtGui.QVector3D, yAxis: QtGui.QVector3D, zAxis: QtGui.QVector3D) -> QtGui.QMatrix4x4: ... @staticmethod def rotateAround(point: QtGui.QVector3D, angle: float, axis: QtGui.QVector3D) -> QtGui.QMatrix4x4: ... @typing.overload @staticmethod def fromEulerAngles(eulerAngles: QtGui.QVector3D) -> QtGui.QQuaternion: ... @typing.overload @staticmethod def fromEulerAngles(pitch: float, yaw: float, roll: float) -> QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxesAndAngles(axis1: QtGui.QVector3D, angle1: float, axis2: QtGui.QVector3D, angle2: float) -> QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxesAndAngles(axis1: QtGui.QVector3D, angle1: float, axis2: QtGui.QVector3D, angle2: float, axis3: QtGui.QVector3D, angle3: float) -> QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxisAndAngle(axis: QtGui.QVector3D, angle: float) -> QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxisAndAngle(x: float, y: float, z: float, angle: float) -> QtGui.QQuaternion: ... @staticmethod def fromAxes(xAxis: QtGui.QVector3D, yAxis: QtGui.QVector3D, zAxis: QtGui.QVector3D) -> QtGui.QQuaternion: ... def translation(self) -> QtGui.QVector3D: ... def rotation(self) -> QtGui.QQuaternion: ... def scale3D(self) -> QtGui.QVector3D: ... def scale(self) -> float: ... def qIdForNode(node: 'QNode') -> 'QNodeId': ...